Dev Notes
Short updates from the build.
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4 development notes shown.
Sep 11, 2026v1.0.0 — Early Preview
The first public desktop build is available for Windows x64 and Apple Silicon macOS.Release
Sep 11, 2026
v1.0.0 — Early Preview
The first public desktop build is available for Windows x64 and Apple Silicon macOS.
The public preview includes local narration, persistent worlds, story branching and project export / restore.
Sep 10, 2026Structured world-state pass
Narrative prose and persistent facts now have a clearer conceptual split in the project.Engine
Sep 10, 2026
Structured world-state pass
Narrative prose and persistent facts now have a clearer conceptual split in the project.
The narrator can write the scene while structured state tracks relationships, inventory, locations, goals and consequences that should survive beyond raw context.
Sep 6, 2026Local model compatibility notes
Model size matters more than a single “recommended model” when machines vary widely.Compatibility
Sep 6, 2026
Local model compatibility notes
Model size matters more than a single “recommended model” when machines vary widely.
FPV is designed around model choice rather than one hosted provider. The practical local setup depends on available RAM, GPU capability and the model you choose to run.
Sep 4, 2026Keep the project small enough to experiment
The core loop remains more important than pretending FPV is already a giant platform.Project
Sep 4, 2026
Keep the project small enough to experiment
The core loop remains more important than pretending FPV is already a giant platform.
The focus stays on the interesting part: a player, a narrator and a world that can keep changing without forgetting what matters.
Need the why?