Dev Notes

Short updates from the build.

Releases, compatibility notes and small engine changes. For deeper architecture and design writing, head to the Blog.

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Project log

What changed.

4 development notes shown.

Sep 11, 2026

v1.0.0 — Early Preview

The first public desktop build is available for Windows x64 and Apple Silicon macOS.
Release

The public preview includes local narration, persistent worlds, story branching and project export / restore.

Sep 10, 2026

Structured world-state pass

Narrative prose and persistent facts now have a clearer conceptual split in the project.
Engine

The narrator can write the scene while structured state tracks relationships, inventory, locations, goals and consequences that should survive beyond raw context.

Sep 6, 2026

Local model compatibility notes

Model size matters more than a single “recommended model” when machines vary widely.
Compatibility

FPV is designed around model choice rather than one hosted provider. The practical local setup depends on available RAM, GPU capability and the model you choose to run.

Sep 4, 2026

Keep the project small enough to experiment

The core loop remains more important than pretending FPV is already a giant platform.
Project

The focus stays on the interesting part: a player, a narrator and a world that can keep changing without forgetting what matters.

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